The DM, annoyed that he is having yet another argument about games mechanics, responds "Well as you grab it, the weapon becomes 1 size larger, so you'll still have disadvantage on the attack"ĩ. If the weapon is 1 size larger than the creature has disadvantage with attack rolls using it, but as my character is now large, they can wield it normally"Ĩ. You, being the annoying rules lawyer you are, state that "Ackchually it says in the Create a Monster section in the DMG that any creature can wield any size weapon provided the weapon isn't 2 sizes larger than the creature. The DM chimes in at this point "I'm pretty sure you wouldn't be proficient in 'Large' weapons, regardless of your new size, so I won't allow it"ħ. Pick up the weapon from the ground, as it wasn't on your person it will be the same size except you are now large enough to wield it effectively, allowing you to double the dice rolled on damage rollsĦ. Before combat, place said weapon on the ground next to youĥ. Take their weapon from them through any means necessaryģ. Locate a creature that is large and has their own weapon sized for them, like an ogre or half-ogreĢ. It should feel strong, but somebody dropped the ball here.Īlternatively if you want actual damage relative to your size you can try the following:ġ. Giant's Might is a long rest feature Colossus Slayer is passive. Rune Knights already get a bunch of passive and active features from its runes, so Giant's Might shouldn't really be needed at level 3. I think we all agree that Great Stature is mediocre, so it ought to be fine to replace it with UA's Giant's Might, nerfed to use d4 to keep it in check, and buffing it to 2d4 when you eventually become huge at level 18. UA's d6 bonus to all attacks was definitely too powerful for tier 1 or 2, but to knock it down to only once per round makes zero sense. Enlarge/reduce may only grant a d4 to attack damage, but the fact remains that it followed that rule. While this need not be linear (an ancient red dragon's attacks use 2 dice despite being gargantuan) nor does it come with only benefits (easier to get swarmed, lowered AC in older editions), this rule has held true. One of the fundamental rules in D&D has always been that a larger size means more damage. (if it was a power thing, it could have always been changed to a D4, to match the spell?) It just doesn't make sense to me? If you're big, and your weapons are big.nope = the weapons grows and then shrinks? ![]() Okay they are concentration to lose, but this is a limited class ability.
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